User-Centered Interface Design and Usability Evaluation of SEISMORA: An Augmented Reality Application for Earthquake Mitigation
DOI:
https://doi.org/10.52958/iftk.v22i2.14820Keywords:
User-Centered Design (UCD), Augmented Reality (AR), Earthquake Mitigation, System Usability Scale (SUS), Disaster PreparednessAbstract
Indonesia's high seismic exposure requires disaster education media that are understandable and usable by the general public. This study designed and evaluated SEISMORA, a mobile Augmented Reality (AR) application for earthquake mitigation education, using a User-Centered Design (UCD) approach. The design process comprised four iterative stages: specifying the context of use, identifying user requirements, developing design solutions, and evaluating the prototype. SEISMORA integrates PDF and video materials, AR-based evacuation simulations, and evacuation-route guidance within a simplified interface tailored to users in earthquake-prone communities. An initial summative usability evaluation involved 30 Android smartphone users aged 17–50 years in Yogyakarta. Perceived usability was measured using the 10-item System Usability Scale (SUS) and complemented by brief post-test feedback. The application obtained a mean SUS score of 78.5, indicating good and acceptable perceived usability. Descriptive responses suggested that the interface was easy to use and learn, while post-test feedback identified marker scanning under inadequate lighting or camera angles as the main interaction challenge. The findings provide initial evidence that context-specific integration of UCD and AR can produce an acceptable interface for community earthquake education. Broader multi-site testing, objective task-performance measures, and pretest–posttest preparedness assessment are required before claims of real-world effectiveness or population-level generalizability can be made.
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